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PostPosted: Sun Nov 20, 2022 9:16 am 

Joined: Sat Aug 20, 2022 4:56 am
Posts: 1
Help !! In chaotica 2.2.2 when paste XML from clipboard -> crash and close chaotica
i'm reload transform library and verify dir exists user_transforms in appdate chaotica
Exemples :
<?xml version="1.0" encoding="utf-8"?>
<world name="World">
<int name="format_version">2</int>
<IFS name="Test Import">
<imaging name="img">
<int name="image_width">1567</int>
<int name="image_height">783</int>
<int name="image_aa_level">2</int>
<int name="image_layers">1</int>
<int name="image_quality">0</int>
<string name="antialiasing_mode">strong</string>
<real name="brightness">4</real>
<vec4 name="background_colour">0 0 0 1</vec4>
<bool name="apply_bg_before_curves">false</bool>
<real name="flam3_gamma">22</real>
<real name="flam3_vibrancy">1</real>
<bool name="flam3_use_highlight_power">false</bool>
<real name="flam3_highlight_power">0.01</real>
<real name="flam3_gamma_linear_threshold">0.0025</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
<table name="values">
<values>0 0.25 0.5 0.8469723 1.2666819</values>
</table>
<table name="back_tension">
<values>1 0 0 0 1</values>
</table>
<table name="forw_tension">
<values>1 0 0 0 1</values>
</table>
</curve>
</curves>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</imaging>
<camera name="flam3 camera">
<vec2 name="pos">0.005482330614982383 0.055780358378562524</vec2>
<real name="rotate">89.56</real>
<real name="sensor_width">16.95685271831175</real>
<flam3_transform name="Camera transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">45</real>
<real name="x_axis_length">0.7501837802876797</real>
<real name="y_axis_angle">-45</real>
<real name="y_axis_length">0.7501837802876797</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">-89.66298422058334</real>
<real name="x_axis_length">4.551650714946174</real>
<real name="y_axis_angle">0.33701577941666017</real>
<real name="y_axis_length">4.551650714946174</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="New variation">
<string name="variation_name">linear</string>
<params>
<real name="linear">2</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="foci">
<string name="variation_name">foci</string>
<params>
<real name="foci">1</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">mobius</string>
<params>
<real name="mobius">0.39999999999999963</real>
<real name="Re_A">1</real>
<real name="Im_A">1</real>
<real name="Re_B">0</real>
<real name="Im_B">0</real>
<real name="Re_C">0</real>
<real name="Im_C">0</real>
<real name="Re_D">1</real>
<real name="Im_D">0</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">arcsinh</string>
<params>
<real name="arcsinh">1.2500000000000002</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
</camera>
<node name="iterators">
<iterator name="texture">
<flam3_transform name="flam3_xform 1">
<affine2 name="Pre affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">0.9552966112928056</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">0.9552966112928056</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">305.08925997986864</real>
<real name="x_axis_length">0.937880358840045</real>
<real name="y_axis_angle">395.08925997986864</real>
<real name="y_axis_length">0.937880358840045</real>
<vec2 name="offset">-0.1063601828633356 -0.13378131630161372</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="New variation">
<string name="variation_name">splits</string>
<params>
<real name="splits">5</real>
<real name="splits_x">1</real>
<real name="splits_y">1</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="Transform 2">
<string name="variation_name">bSwirl</string>
<params>
<real name="bSwirl">1</real>
<real name="bSwirl_in">0</real>
<real name="bSwirl_out">2</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">waves2</string>
<params>
<real name="waves2">1</real>
<real name="waves2_scalex">0.5</real>
<real name="waves2_scaley">0.1</real>
<real name="waves2_freqx">7</real>
<real name="waves2_freqy">5</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="flam3 shader">
<real name="palette_index">0</real>
<real name="blend_speed">0.4</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="Iterator selection weights">
<real name="Base weight">0.1</real>
<node name="per_iterator_weights">
<real name="Iterator 1 weight">0</real>
<real name="Iterator 2 weight">10</real>
<real name="Iterator 4 weight">0</real>
<real name="Iterator 5 weight">0</real>
<real name="Iterator 9 weight">0</real>
<real name="Iterator 11 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="gnarl">
<flam3_transform name="flam3_xform 2">
<affine2 name="Pre affine">
<real name="x_axis_angle">90.68998710528041</real>
<real name="x_axis_length">0.9442553966983721</real>
<real name="y_axis_angle">-179.31001289471953</real>
<real name="y_axis_length">0.9442553966983721</real>
<vec2 name="offset">2.39348 -1.37219</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">180</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">-90</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">-0.25 0.25</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="Transform 3">
<string name="variation_name">waves2</string>
<params>
<real name="waves2">1</real>
<real name="waves2_scalex">-0.1</real>
<real name="waves2_scaley">-0.25</real>
<real name="waves2_freqx">0.1</real>
<real name="waves2_freqy">5</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">falloff2</string>
<params>
<real name="falloff2">1</real>
<real name="falloff2_scatter">1</real>
<real name="falloff2_mindist">3</real>
<real name="falloff2_mul_x">1</real>
<real name="falloff2_mul_y">1</real>
<real name="falloff2_mul_z">0</real>
<real name="falloff2_mul_c">0</real>
<real name="falloff2_x0">0</real>
<real name="falloff2_y0">0</real>
<real name="falloff2_z0">0</real>
<real name="falloff2_invert">0</real>
<real name="falloff2_type">0</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="flam3 shader">
<real name="palette_index">0.9</real>
<real name="blend_speed">0.3</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="Iterator selection weights">
<real name="Base weight">50</real>
<node name="per_iterator_weights">
<real name="Iterator 1 weight">0</real>
<real name="Iterator 2 weight">0.1</real>
<real name="Iterator 4 weight">0</real>
<real name="Iterator 5 weight">0</real>
<real name="Iterator 9 weight">0</real>
<real name="Iterator 11 weight">1</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="split">
<flam3_transform name="flam3 transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">90</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">180</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="New variation">
<string name="variation_name">splits</string>
<params>
<real name="splits">1</real>
<real name="splits_x">1</real>
<real name="splits_y">0</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">linear</string>
<params>
<real name="linear">2</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="Shader">
<real name="palette_index">1</real>
<real name="blend_speed">0.01</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="weights">
<real name="Base weight">10</real>
<node name="per_iterator_weights">
<real name="Iterator 1 weight">50</real>
<real name="Iterator 2 weight">0</real>
<real name="Iterator 4 weight">1</real>
<real name="Iterator 5 weight">1</real>
<real name="Iterator 9 weight">1</real>
<real name="Iterator 11 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="el">
<flam3_transform name="flam3 transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="New variation">
<string name="variation_name">elliptic</string>
<params>
<real name="elliptic">1</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">splits</string>
<params>
<real name="splits">1</real>
<real name="splits_x">0</real>
<real name="splits_y">0.25</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="Shader">
<real name="palette_index">0</real>
<real name="blend_speed">0.6</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="weights">
<real name="Base weight">1</real>
<node name="per_iterator_weights">
<real name="Iterator 1 weight">0</real>
<real name="Iterator 2 weight">0</real>
<real name="Iterator 4 weight">5</real>
<real name="Iterator 5 weight">5</real>
<real name="Iterator 9 weight">1</real>
<real name="Iterator 11 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="tile">
<flam3_transform name="flam3 transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">0.05460600874491215</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">0.05460600874491215</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="New variation">
<string name="variation_name">julian</string>
<params>
<real name="julian">1.5450000000000084</real>
<real name="julian_power">-2</real>
<real name="julian_dist">1</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="New variation">
<string name="variation_name">elliptic</string>
<params>
<real name="elliptic">0.6500000000000001</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">mobius</string>
<params>
<real name="mobius">0.768</real>
<real name="Re_A">1</real>
<real name="Im_A">0</real>
<real name="Re_B">0</real>
<real name="Im_B">0</real>
<real name="Re_C">0</real>
<real name="Im_C">0</real>
<real name="Re_D">1</real>
<real name="Im_D">0</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">tile_hlp</string>
<params>
<real name="tile_hlp">1</real>
<real name="tile_hlp_width">1</real>
<real name="tile_hlp_edge">1</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">tile_log</string>
<params>
<real name="tile_log">1</real>
<real name="tile_log_spread">1</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="Shader">
<real name="palette_index">0</real>
<real name="blend_speed">0</real>
<real name="opacity">1</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="weights">
<real name="Base weight">1</real>
<node name="per_iterator_weights">
<real name="Iterator 1 weight">0</real>
<real name="Iterator 2 weight">0</real>
<real name="Iterator 4 weight">0</real>
<real name="Iterator 5 weight">0</real>
<real name="Iterator 9 weight">0</real>
<real name="Iterator 11 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="bubble">
<flam3_transform name="flam3 transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">367.11068936000777</real>
<real name="x_axis_length">0.6044230100279476</real>
<real name="y_axis_angle">457.11068936000794</real>
<real name="y_axis_length">0.6764722362316471</real>
<vec2 name="offset">-0.022467188522928783 -1.3691135260563945</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">90</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">0</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="New variation">
<string name="variation_name">linear</string>
<params>
<real name="linear">1</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="New variation">
<string name="variation_name">julian</string>
<params>
<real name="julian">1</real>
<real name="julian_power">2</real>
<real name="julian_dist">-1</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">crop</string>
<params>
<real name="crop">1</real>
<real name="crop_left">-0.25</real>
<real name="crop_right">0.25</real>
<real name="crop_bottom">-1</real>
<real name="crop_top">1</real>
<real name="crop_scatter_area">0.01</real>
<real name="crop_zero">0</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="Shader">
<real name="palette_index">0</real>
<real name="blend_speed">0</real>
<real name="opacity">0</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="weights">
<real name="Base weight">1</real>
<node name="per_iterator_weights">
<real name="Iterator 1 weight">0</real>
<real name="Iterator 2 weight">0</real>
<real name="Iterator 4 weight">1</real>
<real name="Iterator 5 weight">1</real>
<real name="Iterator 9 weight">1</real>
<real name="Iterator 11 weight">0</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
</node>
<colouring>
<curve name="hue">
<table name="knots">
<values>0 0.33333334 0.6666667 1</values>
</table>
<table name="values">
<values>0.17513122 0.09723219 0.68077034 0.51230496</values>
</table>
<table name="back_tension">
<values>0 0 0 0</values>
</table>
<table name="forw_tension">
<values>0 0 0 0</values>
</table>
</curve>
<curve name="saturation">
<table name="knots">
<values>0 0.33333334 0.6666667 1</values>
</table>
<table name="values">
<values>0.31185904 0.6718811 0.5843568 0.5265938</values>
</table>
<table name="back_tension">
<values>0 0 0 0</values>
</table>
<table name="forw_tension">
<values>0 0 0 0</values>
</table>
</curve>
<curve name="value">
<table name="knots">
<values>0 0.33333334 0.6666667 1</values>
</table>
<table name="values">
<values>1.4563183 0.58166534 0.48184174 -0.22980681</values>
</table>
<table name="back_tension">
<values>0 0 0 0</values>
</table>
<table name="forw_tension">
<values>0 0 0 0</values>
</table>
</curve>
</colouring>
</IFS>
</world>


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