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Crash import XML Chaotica 2.2.2 https://chaoticafractals.com/forum/viewtopic.php?f=9&t=9532 |
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Author: | JanD [ Sun Nov 20, 2022 9:16 am ] |
Post subject: | Crash import XML Chaotica 2.2.2 |
Help !! In chaotica 2.2.2 when paste XML from clipboard -> crash and close chaotica i'm reload transform library and verify dir exists user_transforms in appdate chaotica Exemples : <?xml version="1.0" encoding="utf-8"?> <world name="World"> <int name="format_version">2</int> <IFS name="Test Import"> <imaging name="img"> <int name="image_width">1567</int> <int name="image_height">783</int> <int name="image_aa_level">2</int> <int name="image_layers">1</int> <int name="image_quality">0</int> <string name="antialiasing_mode">strong</string> <real name="brightness">4</real> <vec4 name="background_colour">0 0 0 1</vec4> <bool name="apply_bg_before_curves">false</bool> <real name="flam3_gamma">22</real> <real name="flam3_vibrancy">1</real> <bool name="flam3_use_highlight_power">false</bool> <real name="flam3_highlight_power">0.01</real> <real name="flam3_gamma_linear_threshold">0.0025</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> <table name="values"> <values>0 0.25 0.5 0.8469723 1.2666819</values> </table> <table name="back_tension"> <values>1 0 0 0 1</values> </table> <table name="forw_tension"> <values>1 0 0 0 1</values> </table> </curve> </curves> <table name="layer_weights"> <values>1 1 1 1</values> </table> </imaging> <camera name="flam3 camera"> <vec2 name="pos">0.005482330614982383 0.055780358378562524</vec2> <real name="rotate">89.56</real> <real name="sensor_width">16.95685271831175</real> <flam3_transform name="Camera transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">45</real> <real name="x_axis_length">0.7501837802876797</real> <real name="y_axis_angle">-45</real> <real name="y_axis_length">0.7501837802876797</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">-89.66298422058334</real> <real name="x_axis_length">4.551650714946174</real> <real name="y_axis_angle">0.33701577941666017</real> <real name="y_axis_length">4.551650714946174</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">linear</string> <params> <real name="linear">2</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="foci"> <string name="variation_name">foci</string> <params> <real name="foci">1</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">mobius</string> <params> <real name="mobius">0.39999999999999963</real> <real name="Re_A">1</real> <real name="Im_A">1</real> <real name="Re_B">0</real> <real name="Im_B">0</real> <real name="Re_C">0</real> <real name="Im_C">0</real> <real name="Re_D">1</real> <real name="Im_D">0</real> </params> </flam3_variation> <flam3_variation name="New variation"> <string name="variation_name">arcsinh</string> <params> <real name="arcsinh">1.2500000000000002</real> </params> </flam3_variation> </node> </flam3_transform> </camera> <node name="iterators"> <iterator name="texture"> <flam3_transform name="flam3_xform 1"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">0.9552966112928056</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">0.9552966112928056</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">305.08925997986864</real> <real name="x_axis_length">0.937880358840045</real> <real name="y_axis_angle">395.08925997986864</real> <real name="y_axis_length">0.937880358840045</real> <vec2 name="offset">-0.1063601828633356 -0.13378131630161372</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">splits</string> <params> <real name="splits">5</real> <real name="splits_x">1</real> <real name="splits_y">1</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="Transform 2"> <string name="variation_name">bSwirl</string> <params> <real name="bSwirl">1</real> <real name="bSwirl_in">0</real> <real name="bSwirl_out">2</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">waves2</string> <params> <real name="waves2">1</real> <real name="waves2_scalex">0.5</real> <real name="waves2_scaley">0.1</real> <real name="waves2_freqx">7</real> <real name="waves2_freqy">5</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="flam3 shader"> <real name="palette_index">0</real> <real name="blend_speed">0.4</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="Iterator selection weights"> <real name="Base weight">0.1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">10</real> <real name="Iterator 4 weight">0</real> <real name="Iterator 5 weight">0</real> <real name="Iterator 9 weight">0</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="gnarl"> <flam3_transform name="flam3_xform 2"> <affine2 name="Pre affine"> <real name="x_axis_angle">90.68998710528041</real> <real name="x_axis_length">0.9442553966983721</real> <real name="y_axis_angle">-179.31001289471953</real> <real name="y_axis_length">0.9442553966983721</real> <vec2 name="offset">2.39348 -1.37219</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">180</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">-90</real> <real name="y_axis_length">1</real> <vec2 name="offset">-0.25 0.25</vec2> </affine2> <node name="transforms"> <flam3_variation name="Transform 3"> <string name="variation_name">waves2</string> <params> <real name="waves2">1</real> <real name="waves2_scalex">-0.1</real> <real name="waves2_scaley">-0.25</real> <real name="waves2_freqx">0.1</real> <real name="waves2_freqy">5</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">falloff2</string> <params> <real name="falloff2">1</real> <real name="falloff2_scatter">1</real> <real name="falloff2_mindist">3</real> <real name="falloff2_mul_x">1</real> <real name="falloff2_mul_y">1</real> <real name="falloff2_mul_z">0</real> <real name="falloff2_mul_c">0</real> <real name="falloff2_x0">0</real> <real name="falloff2_y0">0</real> <real name="falloff2_z0">0</real> <real name="falloff2_invert">0</real> <real name="falloff2_type">0</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="flam3 shader"> <real name="palette_index">0.9</real> <real name="blend_speed">0.3</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="Iterator selection weights"> <real name="Base weight">50</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0.1</real> <real name="Iterator 4 weight">0</real> <real name="Iterator 5 weight">0</real> <real name="Iterator 9 weight">0</real> <real name="Iterator 11 weight">1</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="split"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">180</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">splits</string> <params> <real name="splits">1</real> <real name="splits_x">1</real> <real name="splits_y">0</real> </params> </flam3_variation> <flam3_variation name="New variation"> <string name="variation_name">linear</string> <params> <real name="linear">2</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">1</real> <real name="blend_speed">0.01</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">10</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">50</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">1</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 9 weight">1</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="el"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">elliptic</string> <params> <real name="elliptic">1</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">splits</string> <params> <real name="splits">1</real> <real name="splits_x">0</real> <real name="splits_y">0.25</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0</real> <real name="blend_speed">0.6</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">5</real> <real name="Iterator 5 weight">5</real> <real name="Iterator 9 weight">1</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="tile"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">0.05460600874491215</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">0.05460600874491215</real> <vec2 name="offset">0 0</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">0</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">90</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">julian</string> <params> <real name="julian">1.5450000000000084</real> <real name="julian_power">-2</real> <real name="julian_dist">1</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">elliptic</string> <params> <real name="elliptic">0.6500000000000001</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">mobius</string> <params> <real name="mobius">0.768</real> <real name="Re_A">1</real> <real name="Im_A">0</real> <real name="Re_B">0</real> <real name="Im_B">0</real> <real name="Re_C">0</real> <real name="Im_C">0</real> <real name="Re_D">1</real> <real name="Im_D">0</real> </params> </flam3_variation> <flam3_variation name="New variation"> <string name="variation_name">tile_hlp</string> <params> <real name="tile_hlp">1</real> <real name="tile_hlp_width">1</real> <real name="tile_hlp_edge">1</real> </params> </flam3_variation> <flam3_variation name="New variation"> <string name="variation_name">tile_log</string> <params> <real name="tile_log">1</real> <real name="tile_log_spread">1</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0</real> <real name="blend_speed">0</real> <real name="opacity">1</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">0</real> <real name="Iterator 5 weight">0</real> <real name="Iterator 9 weight">0</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> <iterator name="bubble"> <flam3_transform name="flam3 transform"> <affine2 name="Pre affine"> <real name="x_axis_angle">367.11068936000777</real> <real name="x_axis_length">0.6044230100279476</real> <real name="y_axis_angle">457.11068936000794</real> <real name="y_axis_length">0.6764722362316471</real> <vec2 name="offset">-0.022467188522928783 -1.3691135260563945</vec2> </affine2> <affine2 name="Post affine"> <real name="x_axis_angle">90</real> <real name="x_axis_length">1</real> <real name="y_axis_angle">0</real> <real name="y_axis_length">1</real> <vec2 name="offset">0 0</vec2> </affine2> <node name="pre_transforms"> <flam3_variation name="New variation"> <string name="variation_name">linear</string> <params> <real name="linear">1</real> </params> </flam3_variation> </node> <node name="transforms"> <flam3_variation name="New variation"> <string name="variation_name">julian</string> <params> <real name="julian">1</real> <real name="julian_power">2</real> <real name="julian_dist">-1</real> </params> </flam3_variation> </node> <node name="post_transforms"> <flam3_variation name="New variation"> <string name="variation_name">crop</string> <params> <real name="crop">1</real> <real name="crop_left">-0.25</real> <real name="crop_right">0.25</real> <real name="crop_bottom">-1</real> <real name="crop_top">1</real> <real name="crop_scatter_area">0.01</real> <real name="crop_zero">0</real> </params> </flam3_variation> </node> </flam3_transform> <flam3_shader name="Shader"> <real name="palette_index">0</real> <real name="blend_speed">0</real> <real name="opacity">0</real> <table name="layer_weights"> <values>1 1 1 1</values> </table> </flam3_shader> <weights_selector name="weights"> <real name="Base weight">1</real> <node name="per_iterator_weights"> <real name="Iterator 1 weight">0</real> <real name="Iterator 2 weight">0</real> <real name="Iterator 4 weight">1</real> <real name="Iterator 5 weight">1</real> <real name="Iterator 9 weight">1</real> <real name="Iterator 11 weight">0</real> </node> </weights_selector> <real name="time_scale">1</real> </iterator> </node> <colouring> <curve name="hue"> <table name="knots"> <values>0 0.33333334 0.6666667 1</values> </table> <table name="values"> <values>0.17513122 0.09723219 0.68077034 0.51230496</values> </table> <table name="back_tension"> <values>0 0 0 0</values> </table> <table name="forw_tension"> <values>0 0 0 0</values> </table> </curve> <curve name="saturation"> <table name="knots"> <values>0 0.33333334 0.6666667 1</values> </table> <table name="values"> <values>0.31185904 0.6718811 0.5843568 0.5265938</values> </table> <table name="back_tension"> <values>0 0 0 0</values> </table> <table name="forw_tension"> <values>0 0 0 0</values> </table> </curve> <curve name="value"> <table name="knots"> <values>0 0.33333334 0.6666667 1</values> </table> <table name="values"> <values>1.4563183 0.58166534 0.48184174 -0.22980681</values> </table> <table name="back_tension"> <values>0 0 0 0</values> </table> <table name="forw_tension"> <values>0 0 0 0</values> </table> </curve> </colouring> </IFS> </world> |
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